#ifndef PRINTSTRING_H_
#define PRINTSTRING_H_

#include "Vector2D.h"
#include "TextureManager.h"

class PrintString
{
	TextureManager * textureManager;
	Vector2D position;
	char * string;
	float size;
	Vector2D * GetVertices(char c);
	
	public:
	PrintString(TextureManager * textureManager, char * string, Vector2D position, float size);
	~PrintString();
	void Draw();
	void Draw(Vector2D parentPosition);
	char * Click(Vector2D mousePosition);
	int GetLength();
	void SetPosition(Vector2D position);
	void SetSize(float size);
	char * GetString();
};
#endif /*PRINTSTRING_H_*/
